Planemo is a gamified research tool used to explore psychological principles of bodily ownership and agency. In this game, players experience a crash landing on an alien planet with the goal of navigating this complex environment and completing a series of tasks, while data is collected from headset movements. Upon placing a key in the cockpit, players answer a questionnaire to provide qualitative data related to their experiences. This game examines how 3D contexts and task structures impact a sense of embodiment associated with avatars.
Six-person development team
Showcased: Level Up and Annual Digital Media Show
Documentation: WordPress
MY Roles:
Scripting: To investigate perceptions of embodiment, I devised a solution to scale the virtual reality body with the player using Steam VR methods, scripts, and Final IK by RootMotion. I coordinated scene management, employing a conveyor belt to limit the player's movement due to real room scale limitations without resorting to teleportation. Stacking and hiding rooms in one scene reduced load times and enhanced embodiment.
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