Tristan

Hafkenscheid

Level Designer & TechNical Designer

Passionate designer focused on crafting immersive, well-balanced game worlds through thoughtful iteration, precise mechanics, and player-first design.

I specialize in refining flow, pacing, and spatial rhythm, while building gameplay systems and scripting that keep experiences intuitive, rewarding, and highly replayable.

Project Type: Ubisoft Toronto NEXT Competition - Level Design 2nd Place

Tools: Unreal, Illustrator, Blueprints

Description: Stealth, Action Adventure, 3rd Person game. Sneak through Marineworld

Role: Level Designer

Project Type: Professional, John Deere and Tipped Chair - Showcase at CES 2026

Engine: Unreal Engine 5, Blueprints

Description: Combine Harvester Simulator with physical combine driving

Role: Unreal Engine Developer

Project Type: Personal

Engine/Tools: UEFN

Description: 3 vs 3, Capture the Flag. A reimagining of Minas Tirith and Barad-dûr in Fortnite

Role: Level Designer

Let’s Build Better Play Spaces
Check out my levels and games