Tristan
Hafkenscheid
Level Designer & TechNical Designer
Passionate designer focused on crafting immersive, well-balanced game worlds through thoughtful iteration, precise mechanics, and player-first design.
I specialize in refining flow, pacing, and spatial rhythm, while building gameplay systems and scripting that keep experiences intuitive, rewarding, and highly replayable.
Project Type: Ubisoft Toronto NEXT Competition - Level Design 2nd Place
Tools: Unreal, Illustrator, Blueprints
Description: Stealth, Action Adventure, 3rd Person game. Sneak through Marineworld
Role: Level Designer
Project Type: Professional, John Deere and Tipped Chair - Showcase at CES 2026
Engine: Unreal Engine 5, Blueprints
Description: Combine Harvester Simulator with physical combine driving
Role: Technical Designer
Let’s Build Better Play Spaces
Check out my levels and games
Project Type: Personal
Engine/Tools: Unity, C#, FishNet, Steamworks
Description: 3 vs 3, Online Multiplayer, Control Point, First Person Action, Party Game
Role: Project Lead, Level Designer, Programmer, Game Designer